Instructions

(you won't need these if you just follow your intuition)


Hi, welcome to Hangman! The goal of the game is very simple: guess a word. To start the game first press the "NEW GAME" button. Now you'll see some points that represent the letters of the word you'll have to guess. So, the number of points are equal to the number of letters in the word. Now you can try a letter. To do that, just type the letter in the little letter-box, and press the "TRY" button (words are always in lowercase, so never try an UPPERCASE letter, unless you want to lose at once). If the letter exists in the word, the computer will show you the location of it, so for instance, if the word is 'javascript', you'll first see " . . . . . . . . . . " and if you tried an 'a', the display will look as follows: " . a . a . . . . . ". Now you can try a new letter. Btw: When you choose a wrong letter, the number of moves left decreases by 1 and the image in the upper left corner of the screen will also change (you can press the 'NO GRAPHICS' checkbox at any time, there won't be any graphics then, which is faster). If the letter is correct, the number of moves left won't change. This is just like real Hangman. The computer keeps track of the letters you already guessed, so you don't have to worry about trying the same letter twice. Eventually, when you ain't got any moves left, you'll hang! You can press the 'NEW GAME' button then to start a new game (oh really??.. hehe).


This game is written in JavaScript by me (Niek van Suchtelen), and if you have any suggestions, or if you're good at english (i'm dutch, that's why my english is this bad) and you want to rewrite these instructions into better english, please email me.